Buildings

All buildings in your city at a glance, from resource production through processing to services, including construction costs and productivity per level

LumberjackHow the Lumberjack produces wood logs, which attribute determines the yield, and what the wood is needed forQuarryHow the Quarry supplies stones for construction and which attribute affects the yieldMineHow the Mine extracts iron ore, essential for iron ingots and equipmentHunter LodgeHow the Hunter Lodge supplies meat and leather, and which basic equipment can be crafted from itSawmillHow the Sawmill processes wood logs into wood planks needed for advanced constructionCharcoal BurnerHow the Charcoal Burner turns wood logs into charcoal and why the city needs charcoal for heating in the coldStonemasonHow the Stonemason shapes raw stones into stone blocks that enable sturdier buildingsIron SmelterHow the Iron Smelter processes iron ore into iron ingots, the base material for weapons and armorForgeHow the Forge crafts weapons, armor and militia equipment sets from iron ingots, including all recipesBuilding GuildHow the Building Guild speeds up construction projects and repairs, the higher its level the faster the progressCatacombsHow the Catacombs hide part of the storage from raids and what the target stock levels have to do with itVegetable FarmHow the Vegetable Farm reliably supplies vegetables for your city's food supplyWheat FarmHow the Wheat Farm produces wheat, the base material for flour, bread and livestock feedMillHow the Mill grinds wheat into flour, the first step on the way to breadBakeryHow the Bakery bakes bread from flour, an important ingredient for meals at the tavernRancherHow the Rancher turns wheat into livestock, the raw material for the butcheryButcheryHow the Butchery processes livestock into meat, an important food source for your citizensTavernHow the Tavern regenerates action points and cooks food rations from meat, vegetables and breadHospitalHow the Hospital helps the sick and wounded regenerate their hit pointsTailoringHow Tailoring crafts all non-iron equipment pieces from leather and cloth, including all recipesHerbalistHow the Herbalist gathers healing herbs and mana weed, the base material for potions at the AlchemistAdventurers GuildHow the Adventurers Guild speeds up map exploration and opens access to monster materialsMarketplaceHow the Marketplace enables trading between citizens and how the building level determines your number of sale slotsAlchemistHow the Alchemist crafts potions and scrolls from herbs, including all recipesMilitia Meeting PointHow you arm and train viewers for city defense at the Militia Meeting PointCity WallHow the City Wall supports your defenders during monster raids and how the defense bonus is calculatedRoadsHow Roads increase travel speed for exploration and caravans
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