Vegetable Farm

The Vegetable Farm grows fresh vegetables on cultivated soil, providing a reliable, steady food source alongside hunting.

Yield and Attributes

The harvest is mainly determined by the character's vitality. Strength and vitality rise from the work, while intelligence drops slightly.

Why Upgrading Pays Off

A higher building level increases the productivity factor and therefore the amount of vegetables per work hour. Vegetables can be turned into food rations at the Tavern and are part of the full meal together with meat and bread.

Construction Costs and Productivity per Level

%

The difficulty factor matches the value your city currently uses (default 100%). Enter your own value here to see your city's actual construction costs. The calculation happens only on this page in your browser and does not change anything about your city.

LevelWood PlankStone BlockWorkloadProductivity Factor
12,5001,5002,0001.00
25003004001.10
37504504801.20
46253754401.30
51,0006006401.40
68755256001.50
71,5009008001.60
81,3758257601.70
91,8751,1259601.80
105,0003,0003,2001.90
112,0001,2001,1202.00
122,5001,5001,2802.10
132,2501,3501,2002.20
143,0001,8001,4002.30
152,7501,6501,3602.40
163,2501,9501,6002.50
173,0001,8001,5202.60
183,7502,2501,8002.70
193,5002,1001,6802.80
2010,0006,0006,0002.90
214,0002,4002,0003.00
224,5002,7002,2503.10
235,0003,0002,5003.20
245,5003,3002,7503.30
256,0003,6003,0003.40
266,5003,9003,2503.50
277,0004,2003,5003.60
287,5004,5003,7503.70
298,0004,8004,0003.80
3015,6259,37510,0003.90
318,5005,1004,2504.00
329,0005,4004,5004.10
339,5005,7004,7504.20
3410,0006,0005,0004.30
3510,5006,3005,2504.40
3611,0006,6005,5004.50
3711,5006,9005,7504.60
3812,0007,2006,0004.70
3912,5007,5006,2504.80
4037,50022,50020,0004.90
4142,00025,00022,0005.10
4247,00028,00024,0005.30
4352,00031,00026,0005.50
4457,00034,00028,0005.70
4562,00037,00030,0005.90
4667,00040,00032,0006.10
4772,00043,00034,0006.30
4877,00046,00036,0006.50
4982,00049,00038,0006.70
5087,00052,00040,0006.90
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