Processing Jobs

Processing jobs convert raw materials into higher-value goods. They always require material as input. If insufficient raw materials are available, the job cannot be executed. For each hour of work, citizens receive a base wage in gold as well as a commission per produced item. The actual yield depends on the upgrade level of the associated building and the productivity-relevant attribute of the character.

All stated quantities are base values. For fractional intermediate values, the required input is always rounded up and the generated output is always rounded down.

Available Processing Jobs

Saw Planks converts 1 log into 4 wood planks as a base value. Productivity and yield depend on the Sawmill building and the Dexterity attribute. Dexterity increases by 0.125 per hour, Charisma decreases by 0.0125 per hour.

Burn Charcoal converts 1 log into 5 charcoal as a base value. Productivity and yield depend on the Charcoal Burner building and the Strength attribute. Strength increases by 0.125 per hour, Vitality decreases by 0.0125 per hour. The city needs charcoal for heating as soon as it gets cold.

Chisel Stone converts 1 stone into 4 stone blocks as a base value. Productivity is influenced by the Stonemason building and the Dexterity attribute. Dexterity increases by 0.125 per hour, Charisma decreases by 0.0125 per hour.

Smelt Iron converts 3 iron ore and 2 charcoal into 1 iron ingot as a base value. The Smelter building and the Dexterity attribute determine the yield. Dexterity increases by 0.125 per hour, Charisma decreases by 0.0125 per hour.

Forge Militia Set converts 5 iron ingots, 2 wood planks and 3 charcoal into 1 militia set as a base value. Productivity depends on the Forge building and the Dexterity attribute. Dexterity increases by 0.125 per hour, Charisma decreases by 0.0125 per hour.

Mill Flour converts 10 wheat into 8 flour as a base value. The Mill building and the Dexterity attribute determine productivity. Vitality increases by 0.125 per hour, Dexterity decreases by 0.0125 per hour.

Bake Bread converts 8 flour into 3 bread as a base value. The Bakery building and the Dexterity attribute influence the yield. Dexterity increases by 0.125 per hour, Vitality decreases by 0.0125 per hour.

Breed Livestock converts 15 wheat into 2 livestock as a base value. The Livestock Breeder building and the Strength attribute are decisive. Strength increases by 0.125 per hour, Charisma decreases by 0.025 per hour.

Butcher converts 1 livestock into 10 meat as a base value. The Butcher building and the Dexterity attribute determine productivity. Strength and Dexterity each increase by 0.125 per hour, Charisma decreases by 0.025 per hour.

Overview

JobInputOutputBuildingAttribute
Sawing Planks1 Wood Log4 Wood PlankSawmillDexterity
Dexterity +0.125/h Charisma -0.0125/h
Burning Charcoal1 Wood Log5 CharcoalCharcoal BurnerStrength
Strength +0.125/h Vitality -0.0125/h
Chiseling Stoneblocks1 Stone6 Stone BlockStonemasonDexterity
Dexterity +0.125/h Charisma -0.0125/h
Iron Smelting3 Iron Ore + 2 Charcoal1 Iron IngotIron SmelterDexterity
Dexterity +0.125/h Charisma -0.0125/h
Forging Militia Equipment Set5 Iron Ingot + 2 Wood Plank + 3 Charcoal1 Militia Equipment SetForgeDexterity
Dexterity +0.125/h Charisma -0.0125/h
Grinding Flour10 Wheat8 FlourMillVitality
Dexterity -0.0125/h Vitality +0.125/h
Baking Bread8 Flour3 BreadBakeryDexterity
Dexterity +0.125/h Vitality -0.0125/h
Animal Breeding15 Wheat2 LivestockRancherStrength
Strength +0.125/h Charisma -0.025/h
Butchering1 Livestock10 MeatButcheryDexterity
Strength +0.125/h Dexterity +0.125/h Charisma -0.025/h
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