Cancelling a Job

Every job in Arthengard runs for a fixed number of hours. Sometimes you want to end it early, because you misclicked or because your character is needed for something more important. That is what cancelling is for.

You will find the cancel button right at the progress bar of your running job, meaning where it shows you how much longer your character is busy.

The Hour Principle

Picture your job as a row of boxes. Each box is one hour of work. The line shows where you currently stand.

A 6 hour job, cancelled in the middle of the fourth hour.

ColourMeaning
GreenThese hours are fully completed. They are settled in full.
RedThe hour that has just begun. It counts as failed.
YellowThese hours were never started. They count as never begun.

Green hours count as normal. The yield ends up where it would go anyway, meaning the city storage, your inventory, or as progress on a task. You also receive gold for those hours.

The red hour is lost. Its material has already been consumed, but no result is produced. A half sawn log is simply not a plank. That work is therefore thrown away.

Yellow hours are treated as if you had never started them. The material that was set aside comes back, and it returns to wherever it came from. City jobs return it to the city storage, personal jobs to your inventory. You also get the action points for those hours back.

Fame When Cancelling

Anyone who cancels receives no fame for that job. No matter how much work was already done and no matter when you cancel.

One important point: only the fame from this one job is forfeited. The fame you have already collected stays with you in full.

The First 10 Minutes Are Free

Within the first 10 minutes after the start, cancelling costs nothing. You get all action points and all materials back in full, but you also receive no result. This is the "I misclicked" window.

When Cancelling Is No Longer Possible

Close to the endAt least 15 minutes of remaining runtime must be left. After that the job runs through to the end.
Certain job typesFights, crafting, and dungeon raids cannot be cancelled at all. There is no half item and no half fight, so no partial result exists here.
On the way homeFor exploration and occupation you can no longer cancel once your character has started the journey home.

Special Case: Exploration and Occupation

Exploration and occupation assignments consist of three parts: the outbound journey, the work on site, and the return journey. Cancelling does not end the job immediately here, because your character is standing somewhere out on the map.

Cancelled duringWhat happens
Outbound journeyYour character turns around and needs exactly as long for the way back as they were already travelling.
Work on siteThe full working hours are settled, after which your character starts the return journey.

In both cases your character is only available again after the return journey.

Special Case: Tavern Visit

A tavern visit consumes nothing at the start, so there is nothing to refund. You receive the action point recovery proportionally for the full hours you spent there.

In Short

  • Full hours are paid, the hour in progress is lost, the rest comes back
  • No fame for a cancelled job, but collected fame stays safe
  • First 10 minutes free, last 15 minutes locked
  • Fights, crafting, and raids cannot be cancelled
  • Exploration and occupation always add the return journey
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