In a secret raid, the attackers sneak unnoticed into a clearly stronger city. The target city only learns of it once the infiltrators are already on their way. If the city guards do not detect them, the full loot is theirs.
Requirements
A secret raid is only possible against cities that are at least twice as strong as your own. A city's strength results from its population factor and how far its buildings are upgraded: the more citizens and the higher the average building level, the stronger. The target list in the PVP tab shows which cities can be raided. General rules such as protection period and cooldown apply as in the open battle.
Course of the Raid
- Gathering phase: After the declaration, citizens of the attacking city gather for 12 hours. The target city learns nothing, cannot see the raid and cannot join.
- Infiltration: Afterwards all participants sneak into the target city. Only now is the target city notified.
- Seven checks: Every 1.5 minutes, the city guards check whether they notice anyone. The raid therefore lasts about 10.5 minutes.
- Result: If nobody is detected, the raid ends successfully after the last check.
Detection
Every infiltrator is checked individually, and it is enough for one to be detected. The chance depends on two values:
- Intelligence of the guards: The Intelligence values of all guards on duty are added up. The higher, the more closely they look.
- Dexterity of the infiltrators: The more dexterous someone is, the better they sneak.
Per infiltrator and check, the detection chance is at most 10 %. An infiltrator with high Dexterity usually stays unnoticed, even if the guards are very alert.
Important: only guards who are on duty when the raid begins and still have health count. If no guard is on duty, nobody is detected. The city should therefore always have someone on guard.
Possible Outcomes
Fight Against the Guards
If someone is detected, the city guards fight all infiltrators. There is no city wall bonus, because the infiltrators are already inside. If no guard is able to fight, the infiltrators flee without a fight with their loot so far.
How the Loot Grows
The loot is calculated from the carrying capacity of the infiltrators, as in the open battle. Every check passed brings a share of it. If detected at check 4, for example, that is 3 of 7 parts of the possible loot. The progress in the PVP tab shows which loot is already safe. Goods in the Catacombs are protected during a raid as well.
Tips
- As an attacker, infiltrators with high Dexterity are the best choice, plus Strength and Vitality for carrying capacity.
- As a defender, Intelligence on the guards and enough guards on duty help. The Catacombs and hide amounts protect supplies even if the raid succeeds.
- The attacking city's cooldown starts immediately, even if the raid fails later.